![]() Worms Revolution sticks an exploding sheep under worm-on-worm conflict and blasts it squarely into the 21st century.Ĭlass Acts! Choose from 4 different classes: Soldier, Scout, Scientist and Heavy. For the first time ever see the inclusion of dynamic water, physics objects and worm classes! Customise your experience by choosing what classes you play with, what they look like and even how they speak! Choose to play the extensive single player mode which features both campaign and puzzle missions or dive straight into multiplayer warfare via online or local play. #Worms revolution part 2 seriesWorms Revolution is the latest game in the classic turn-based strategy series to come to the PC, featuring exciting new features and beautiful 3D graphics whilst retaining the classic 2D gameplay that fans love. Other Requirements: Broadband Internet connectionĮnglish, French, German, Spanish, Italian Graphics: NVIDIA GeForce 8600 GT (256 MB), Intel HD3000 or Radeon HD 3650 (512 MB) Steam account required for game activation and installation Worms don’t die instantly when they hit dynamic water, but it’s very much like poison they take damage at the end of a turn if they are in water.Learn more about the Worms Revolution Model Name ![]() The water affects the worms and the push force, everything is dampened under water and it’s very difficult for the worms to move around and even jump out of water. ![]() The water in Worms Revolution can push objects around so for chain reactions in this game the water is a very big part of that. It’s very realistic we include properties such as viscosity, compression and also turbulence. In Worms Revolution we have a brand new water system which is custom made. What’s this new water that we are seeing?Ī. For example you can have a lighter that explodes, test tubes which expel poison and also water bottles that can blow up and produce water. In Worms Revolution physics objects can be destroyed and they have extra properties when some of them are destroyed. In Worms Revolution these now move around under physics. In previous games we’ve had static objects on top of the landscape and they’re actually part of the landscape. In Worms Revolution we have a fully featured physics system now in place. In the past there have been objects I’ve had to navigate around will these be making a return?Ī. We have had limitations in the past were we’ve not been able to do very much particle effects per explosion, in this game we’ve managed to put together a system where we can have a huge amount of particles and cover the screen with smoke if we need to so we’re not limited anymore. In Worms Revolution we’ve managed to put together a special smoke rendering system which has allowed us to do a huge amount of smoke in the game. And how are the particle effects different in this game?Ī. It’s not up until recently that we’ve had the computing power to have the ability to do this, so in this iteration of the game we have 3D landscapes with the same level of detail as the 2D landscapes that we had previously. Essentially we wanted to keep the gameplay in 2D like the previous games but we wanted to push the technology so that it was actually all in 3D for the visuals. Worms Revolution looks different yet familiar can you tell us more about the landscapes?Ī. #Worms revolution part 2 PcWorms Revolution will be available digitally for PC (Steam) Xbox360 (XBLA) and PlayStation3 (PSN). ![]() #Worms revolution part 2 plusPlus he instructs on the introduction of both physics objects and dynamic water. ![]() This diary sees Programmer, Ian Lindsey, tell us all about the new 3D landscapes within the game. Second video in our series of five developer diaries for Worms Revolution. Check out the developer diary for Worms Revolution and the Q&A with the programmer below. ![]()
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